Version 1.0.3
Airships: Conquer the Skies » Devlog
Version 1.0.3 brings a whole bunch of fixes and balance changes.
- You can now view your empire's current bonuses in the Empire window.
- Weapon accuracy of buildings doubled.
- AI should no longer constantly re-conquer war-torn towns and cities.
- Indicator for incoming enemy fleets.
- Slower conquest speed by default and options for half and quarter speed.
- Cleaned up landscape editor panel.
- Rapid-firing and melee weapons like gatling guns, flamethrowers and buzzsaws no longer change reload and accuracy based on fire mode.
- The AI no longer surrenders in pivotal battles.
- No starting ship for the player on higher difficulties.
- Hid (broken) editor buttons in conquest spectate mode.
- Boarders-only ships are now counted as still in-combat as long as there's boarders alive and able to perform their duties.
- Dust tank endcaps now gain increased lift from the Suspendium Specialists bonus.
- Crow's Nest, Telescope, and Targeting Computer accuracy bonuses work again.
- Rivets and masts courtesy of Faffywaffy on Discord.
Balance
In summary:
- Armour is better
- Acid spitters do a lot more damage
- Tracks and legs are more expensive
- Keels are more expensive but more effective
- Massive weapons are cheaper or better
- Small weapons have decreased accuracy against boarders and planes
In detail:
Wood Wall
- Increased HP from 18 to 24
- Increaded piercing damage absorb from 1 to 2
Wood Armour
- Decreased weight from 4 to 3
- Increased blast damage absorb from 1 to 2
- Increased piercing damage absorb from 3 to 4
Reinforced Wood Armour
- Decreased weight from 30 to 18
- Increased blast damage absorb from 3 to 4
- Increased piercing damage absorb from 6 to 9
Steel Armour
- Decreased weight from 20 to 16
- Increased blast damage absorb from 12 to 16
Heavy Steel Armour
- Decreased cost from 16 to 14
- Decreased weight from 50 to 30
Stone Wall
- Decreased cost from 5 to 4
Massive stone Wall
- Decreased cost from 10 to 8
Dragonhide
- Decreased cost from 20 to 15
Shell Armour
- Decreased cost from 9 to 7
- Increased lift from 22 to 25
- Increased blast damage absorb from 2 to 4
- Increased piercing damage absorb from 2 to 4
Aerial Hussar
- Increased top speed from 150 km/h to 250 km/h
- Reduced delay between launches from 400 ms to 100 ms
- Increased piercing damage from 17 to 24
- Increased reload time from 1.7 seconds to 2 seconds
Acid Spitter
- Increased cost from 100 to 160
- Increased reload time from 2 seconds to 3 seconds
- More than doubled accuracy
- Increased direct damage from 7 to 30
- Decreased max range from 114 m to 85 m
Big Tracks
- Decreased HP from 1200 to 800
- Increased cost from 200 to 400
- Increased coal reload interval from 8 to 12 seconds
Bomb Bay
- Increased cost from 20 to 30
Small Bow
- Decreased weight from 100 to 40
- Decreased HP bonus from 150 to 110
Medium Bow
- Decreased weight from 200 to 70
- Increased cost from 80 to 90
- Decreased ship HP bonus from 300 to 250
Large Bow
- Decreased weight from 300 to 140
- Increased cost from 140 to 200
Bridge
- Increased cost from 15 to 40
Cannon
- Increased reload time from 3 to 3.5 seconds
- Increased piercing damage from 40 to 50
Deck Gun
- Decreased HP from 60 to 50
- Decreased weight from 60 to 50
- Decreased cost from 80 to 50
- Decreased reload time from 2.1 to 2 seconds
- Decreased accuracy by 30%
Decorative Items
- Generally reduced weight and cost
Dorsal Turret
- Increased cost from 120 to 150
- Decreased reload time from 4 seconds to 3 seconds
- Decreased accuracy by 25%
Flak Cannon
- Decreased cost from 120 to 100
Gatling Gun
- Decreased accuracy vs troops and planes
Giant Flamethrower
- Reduced cost from 800 to 500
Grand Keel
- Increased HP from 3000 to 4000
- Decreased weight from 4500 to 3000
- Increased cost from 300 to 360
- Decreased ship HP bonus from 7000 to 6400
Grapeshot Cannon
- Introduced 100 m max range
- Decreased piercing damage per shot from 12 to 10
- Decreased accuracy vs troops and planes
Imperial Cannon
- Increased accuracy by 25%
Large Keel
- Decreased weight from 1400 to 900
- Increased cost from 80 to 110
- Incresed HP bonus from 1400 to 1750
Large Legs
- Decreased HP from 1200 to 600
- Increased weight from 1000 to 1200
- Increased cost from 140 to 450
- Increased propulsion from 1.4 to 4
- Decreased coal reload interval from 6 seconds to 5 seconds
Large Suspendium Dust Tank
- Increased HP from 350 to 480
Large Suspendium Dust Tank Endcap
- Increased HP from 220 to 300
Massive Rockets
- Decreased cost from 500 to 400
- Increased blast splash radius from 8 m to 11 m
Medium Legs
- Decreased HP from 400 to 300
- Increased cost from 80 to 130
- Increased propulsion from 0.38 to 1.1
- Decreased coal reload interval from 15 seconds to 12 seconds
Musket
- Decreased reload time from 2.3 to 1.5 seconds
- Increased accuracy by 20%
- Increased clip size from 12 to 16
- Decreased accuracy vs troops and planes
Rifle
- Increased cost from 15 to 20
- Reduced clip size from 20 to 16
- Decreased accuracy vs troops and planes
Saw Blade
- Increased blast damage from 30 to 40
Small Keel
- Increased cost from 30 to 50
- Decreased weight from 750 to 400
- Increased ship HP bonus from 400 to 700
Small Legs
- Increased cost from 30 to 70
- Increased propulsion from 0.3 to 0.4
- Decreased coal reload interval from 30 seconds to 20 seconds
Small Tracks
- Reduced HP from 400 to 300
- Increased cost from 50 to 160
- Increased coal relaod interval from 25 seconds to 30 seconds
Spider Legs
- Decreased HP from 1200 to 800
- Increased weight from 800 to 1500
- Increased cost from 150 to 900
- Decreased propulsion from 25 (!?) to 8
- Decreased coal reload interval from 5 seconds to 4 seconds
Suspendium Cannon
- Decreased reload time from 4 seconds to 3 seconds
- Doubled accuracy
Suspendium Dust Tank
- Increased HP from 120 to 150
- Increased lift from 250 to 280
Suspendium Dust Tank Endcap
- Increased HP from 75 to 100
- Increased lift from 180 to 200
Telescope
- Decreased cost from 200 to 120
Ventral Turret
- Decreased weight from 150 to 140
- Increased cost from 120 to 150
- Decreased reload time from 4.5 to 3 seconds
- Decreased accuracy by 25%
Vertical Sail
- Increased HP from 80 to 120
- Increased propulsion from 0.07 to 0.14
- Same proportional increases for double and triple versions
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Airships: Conquer the Skies
Design & fight with steampunk airships
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- Bugfix & Perforkmance UpdateJan 28, 2022
- Mod Crossloading!Dec 12, 2021
- Hallowe'en UpdateOct 28, 2021
- Version 1.0.21 - Better MultiplayerJun 23, 2021
- Version 1.0.20.2 - Bug and Performance FixesMay 10, 2021
- Version 1.0.20.2 - Bugfixes and BalanceMar 31, 2021
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