Version 1.0.21 - Better Multiplayer
Airships: Conquer the Skies » Devlog
After a bunch of beta testing, it's time to release the new networking code for everyone. There are still rare desyncs, but the game is able to recover from them, and I hope to hunt down the last few issues soon.
- Much faster loading and saving
- Preview info of saved games
- Much faster checking of Steam subscriptions on startup
- Smoother, more resilient multiplayer
- The ability to load modded ships when you're missing some required mods
- Mechanical tentacles
- Mostly up to date translations
Modder note: The game now also checksums the files in data/lang, so if you changed them, it will complain that the game data is wrong. This is to prevent desyncs from happening where two players' games end up naming things differently.
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Airships: Conquer the Skies
Design & fight with steampunk airships
More posts
- Version 1.2.771 days ago
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- Diplomacy Update Releases in AugustMar 12, 2022
- Bugfix & Perforkmance UpdateJan 28, 2022
- Mod Crossloading!Dec 12, 2021
- Hallowe'en UpdateOct 28, 2021
- Version 1.0.20.2 - Bug and Performance FixesMay 10, 2021
- Version 1.0.20.2 - Bugfixes and BalanceMar 31, 2021
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