Version 1.0.21 - Better Multiplayer


After a bunch of beta testing, it's time to release the new networking code for everyone. There are still rare desyncs, but the game is able to recover from them, and I hope to hunt down the last few issues soon.

  • Much faster loading and saving
  • Preview info of saved games
  • Much faster checking of Steam subscriptions on startup
  • Smoother, more resilient multiplayer
  • The ability to load modded ships when you're missing some required mods
  • Mechanical tentacles
  • Mostly up to date translations

Modder note: The game now also checksums the files in data/lang, so if you changed them, it will complain that the game data is wrong. This is to prevent desyncs from happening where two players' games end up naming things differently.

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