Version 1.2.7


Version 1.2.7 is out, bringing a number of new features and improvements.

Ship and City Lists

There are two new tabs in the Empire view that show you a list of all the ships and cities in your empire. The lists are sortable, and I've added as much information and interactivity in there as I could. If you have feedback or further suggestions, let me know in the comments.

Steam Deck Compatibility

Until now, Airships on the Deck had to run via Proton despite there being a native Linux version. This should now be fixed. Also, clicking on any input field should now automatically pop up the Deck keyboard. I'll be resubmitting the game for Deck verification and hoping it gets a green checkmark.

AI Fleet Revamp

The ships and buildings that AI empires build have undergone a revamp. Some old fleets have been removed, fleets are now more suitable to the difficulty level you chose, and several new fleets by WAS, yakcamkir, Clockwork Giant, Henry, and Deggo have been added.


New Armour Types and Decals

There's a whole lot of new armour variants courtesy of YellowMiner. By popular request, there are now also half-panel and dome decals.


End of Game Messages

The game now acknowledges the manner of your victory or defeat with a brief message in the end of game screen.

Other Fixes and Improvements

  • There is now a "Remove All" button when editing windows.
  • Steam workshop items load much faster again, speeding up the game startup.
  • Construction progress is now saved properly, which may also fix some desyncs.
  • Slowed down overly fast spiders.
  • Removed massive gatling sponson recoil.
  • The game no longer second-guesses your GUI scale choices.
  • Slightly reduced the number of ritual sites needed to win via the Final Ritual.
  • Various crash fixes.

Files

Airships_1.2.7.3_Mac.zip 312 MB
71 days ago
Airships_1.2.7.3_Windows.zip 353 MB
71 days ago
Airships_1.2.7.3_Linux.zip 634 MB
71 days ago
Airships_1.2.7.3_Windows32.zip 313 MB
71 days ago

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