Version 1.0.1


  • Double clicking to load and save in file screens works correctly now.
  • Pirates that have captured a landship they can't use no longer get stuck in an endless cycle of re-attacking.
  • Strategic AI values have been tweaked.
  • When reinforcements are moving towards a fleet, it will now wait for them to arrive before attacking.
  • The strategic AI should be much less likely to constantly re-attack the same location.
  • The strategic AI will no longer build pure boarding ships and then immediately scrap them again because they have no guns.
  • Strategic conquest now starts out stopped both when starting a new game and when loading one. This only applies to single-player.
  • Imperial cannon is more accurate and reloads more quickly.
  • Rockets and bombs are less accurate.
  • Hitting space in spectator mode no longer crashes the game.
  • Fixed some rare crashes in map generation in archipelago mode.
  • Small Suspendium chambers now get lift bonus from lozenge heraldic charge, like the other chambers.
  • Damage that's too weak to penetrate armour now has a chance to do 1 damage based on relative strength, instead of always doing one damage.
  • Spiderlings have longer "grappling hooks".
This was the first tranche of bug fixes. More issues that I am aware of, that will get fixed:</li>
  • Some AIs need bigger building designs to build.
  • Robot spiders fail to board buildings sometimes.
  • Repairing damaged buildings causes their position to shift into the ground.
  • Melee combat AI vs buildings and low-flying ships is bad.
  • Module info should show troop stats.
  • Ability to flip and rotate decals and modules where appropriate.
  • In rare cases, a crewman can be still part of a ship when his module is gone, causing him to appear to float in midair next to the ship.
  • Muskets look identical to rifles.
  • The game doesn't work if your Windows home folder has the letter ö in it.
  • Some rare multiplayer desyncs.
  • More balancing and AI improvements.

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