1.0.19 - Better Boarders, More AI Ships
Airships: Conquer the Skies » Devlog
- Improved user interface for selecting ship names: You can now set a prefix for your ships to have, and you can automatically choose distinct names or numbers when building multiple ships.
- The fleet list now has a compact mode and a select all button.
- You can replace modules, armour, paint, and decals in the ship editor by selecting them and choosing "replace".
- You are no longer prompted to name dragon riders and fleshcrackers.
- Toggle for switching to placing decorations underneath the ship.
- All decoration types can now be placed underneath the ship, including flags, coats of arms, and name plates.
- New AI fleets by Eliphaser, JimmyJam, Proton, 14pat and me.
- Planes go back to repair and rearm, and obey commands again.
- Showing module ammo per shot/clip again.
- Date panel moves to stay visible when fleet is selected.
- Fixes to tentacle AI.
- Boarders no longer get amnesia from going through doorways or dropping short distances. (Yes, they had doorway effect!)
- Boarders will now climb down landships and buildings when stuck on them.
- Planes no longer keep attacking buildings that used to be enemies but are now friendly.
- Crew no longer spawn exactly on top of each other, giving the appearance of missing crew.
- Planes using their weapons now reset the draw timer.
- The insides of modules with no armour are now drawn even when zoomed out.
- Adjusted biplane hook pricing to be consistent.
- +25% accuracy for landships and buildings.
- High Pressure Jelly now also increases flamethrower projectile speed.
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Airships: Conquer the Skies
Design & fight with steampunk airships
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- Co-op and Conquest UpdateAug 16, 2022
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- Bugfix & Perforkmance UpdateJan 28, 2022
- Mod Crossloading!Dec 12, 2021
- Hallowe'en UpdateOct 28, 2021
- Version 1.0.21 - Better MultiplayerJun 23, 2021
- Version 1.0.20.2 - Bug and Performance FixesMay 10, 2021
- Version 1.0.20.2 - Bugfixes and BalanceMar 31, 2021
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