Version 1.0.18.3


I've completely reworked the conquest mode victory and defeat screens. There are now pretty new artworks courtesy of Karina, and a set of graphs and replays.

There is now a calendar. Research, construction, and city takeovers now show how long they will take. The calendar is moddable, and different for cultist empires.

There are also seasons now, affecting the kind of weather you get.

Fixes

  • Injured crew now have visible wounds.
  • Injured crew no longer get up to flinch when they are hit.
  • Injured crew no longer change into an air sailor outfit when they are picked up.
  • Game logs older than 30 days are now automatically deleted to save your disk from filling up.
  • Particles now obey the combat speed rather than always moving at the same speed.
  • Harpoons no longer produce a disappointed message that they didn't penetrate heavy armour.
  • Recordings of combats run at fractional speeds may still diverge, but no longer complain about it.
  • Fixed a physics exploit that allowed landships to fly. Thanks kouwei32 for the detailed report, including a mission demonstrating the exploit.
  • The industrial production bonus from the bee heraldic charge now actually works. This would be less embarassing if I didn't make the exact same mistake for the scales heraldic charge, which also was non-operational for a long time. Oh well.

Community-sourced Balance Changes

  • Stone wall blast damage absorb 2 -> 4
  • Brick wall blast damage absorb 0 -> 2
  • Brick wall piercing damage absorb 0 -> 1
  • Dragon rider cost 3000 -> 2000
  • Grenade damage 30 -> 20 but +5 with advanced explosives
  • Guided missile explode damage 500 -> 250
  • Biplane, triplane and bomber costs 300 -> 200 (but not torpedo bomber)
  • Monocoque construction now reduces plane maintenance cost by half

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