Version 1.0.18.2


In this release, I've focused on fixing up the rules of combat and what happens after combats, and the AI of boarders and planes. Also, there is now a "Send Feedback" button in the replay system that lets you send me the replay with a comment and bookmark of what you're seeing.

Combat and Post-Combat

  • There is now a one-minute countdown to a draw if nothing interesting happens in a combat. There's an overlay that turns up and counts down the final 20 seconds.
  • Landships are no longer lost if they're in the reserve or one side withdraws before the fight starts.
  • You can only move ships into or out of the reserve during combat once.
  • Post-combat report now indicates whether ships were repaired and why.
  • Modules that were about to explode when combat ended no longer continue exploding in the next combat.
  • Partial repair no longer restores decals.

Boarders and Planes

  • Boarding Action mission no longer causes grenadiers to smash themselves into the ground.
  • Fixed problems with grenadiers getting stuck on rocks halfway to their boarding target.
  • Boarders should no longer fall off ships when trying to move to the entrance.
  • Grenadiers should no longer release their grappling hooks early and fall to their deaths.
  • Robot spiders and marines should no longer walk back and forth failing to make a jump.
  • Removed some cases of animation flicker for boarders moving along the outside of things.
  • Grenadiers now account for the speed of the thing they're throwing a hook at.
  • Planes no longer attack ships that have gone into the reserve.
  • Planes that are landed should no longer crash to the ground on death.
  • Hussars have better acceleration and should no longer flicker back and forth.

Other

  • Feedback button in replays.
  • Pirates and guardians give a bit less money, shellwalkers a bit more.
  • Better folder support in the replays list.

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